Welcome to


Danoli3.com - Daniel Rosser's online portfolio website

Daniel Rosser is from Sydney, Australia and passionate about developing and creating interactive experiences through Video Games. Daniel is currently studying a Bachelor of Science in Games Development at the University of Technology Sydney (UTS).

Daniel is on the UTS Dean's List for 2011 and is a member of the Golden Key International Honour Society.

Daniel is an active member of the UTS Games Studio and is involved in running UTS Open Days for students interested in Studying Games, this involves teaching the students how to design a simple game in Game Maker.

Education:

  • Bachelor of Science in Games Development (Currently Studying)
  • Diploma in Games Development (Distinction)
  • Certificate IV in Web Design (Distinction)

  • Qualifications:

    Programming

    Programming

    Daniel has been programming in Object-Oriented languages for over 5 years.

    Programming experience in C++, C#, Java
    Developer IDE experience using Visual Studio, Code::Blocks, Eclipise
    Experience working in teams using SVN, GIT, Trac

    Game Development

    Game Development and Design

    Daniel is passionate about developing games and is his main focus

    3D Game development experience using OGRE, XNA, OpenGL 2D Game development experience using Game Maker, SDL Experience creating a physical card game and board game
    Experience working in teams with Artists, Musicians, Designers and other Programmers to create Games

    Web Design

    Web Design and Development

    Daniel has many years experience in Web Design and Development making his first site in 2001

    Programming experience in PHP, xHTML, HTML5, CSS, JavaScript, AJAX
    Developer software experience using Adobe Dreamweaver, Photoshop and Fireworks
    Experience in Interface and Graphic and Logo Design

    3D Modelling

    3D Modelling and Animation

    Daniel has had experience in 3D Animation throughout his study of Games Development

    3D Software experience in Maya, Cinema4D
    Modelling experience using Polygons for Animations and Games
    Animation experience using Skeletal Rigging for Animations and Games